out-prioritizing I guess? Either that or building your team to forgo revenge killers for walls which is just not feasible for a lot of teams because. But counterplay to Quick Claw, when used on a wallbreaker, is like. Counterplay to Static is to avoid use contact moves or Protective Pads when your opponent has a Static user and instead using smart double-switches, counterplay to TWave is using a TWave immune Pokemon or something slower and bulkier that doesn't mind losing turns, etc. ![]() Like, counterplay to Scald is switching in a Pokemon that doesn't care too much about scald. ![]() Click to expand.I feel like the difference here is that Scald, Static, Thunder Wave etc has ample counterplay, and Quick Claw kinda doesn't? If you lose to Scald burn alone in a Scald meta, then that's either bad teambuilding or bad playing regardless of the playstyle you use, but if you're running offense, there is literally nothing you can do against a Quick Claw proc most of the time, since it completely ruins any attempt at revenge killing (an extremely crucial concept for, well, literlaly any playstyle other than full stall)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |